Mikheil Chkhvirkiaმიხეილ ჩხვირკია

08 · 2020 – 2021 · Studio work

AnimatronX

Unity and C#, 2020 to 2021. Games and application backends.

AnimatronX
No public screen to show, so this is an illustration of the idea, drawn for this site.
The story

AnimatronX was my first professional codebase: game and application projects in C# and Unity from February 2020 to November 2021, as a middle .NET back-end developer. I took part in architectural decisions, built new features and reworked existing ones, integrated third-party services and the logic behind them, tuned database performance with query optimisation and indexing, reviewed code from junior developers, and worked with DevOps on CI/CD and application environments.

Where the C# started: games and their backends.

My role

C# and .NET backend developer on game and application projects: architecture, features, database performance, code review.

With

The AnimatronX studio team.

Stack

Unity · C# · .NET

System blueprint
Unity clientGameplay · C#.NET servicesDatabase3rd-party APIs
How I built it
  1. Gameplay and backend services in C#, the same language on both sides.
  2. Third-party integrations and the algorithms behind them.
  3. Query optimisation and indexing when the data got heavy.