08 · 2020 – 2021 · Studio work
AnimatronX
Unity and C#, 2020 to 2021. Games and application backends.

AnimatronX was my first professional codebase: game and application projects in C# and Unity from February 2020 to November 2021, as a middle .NET back-end developer. I took part in architectural decisions, built new features and reworked existing ones, integrated third-party services and the logic behind them, tuned database performance with query optimisation and indexing, reviewed code from junior developers, and worked with DevOps on CI/CD and application environments.
Where the C# started: games and their backends.
C# and .NET backend developer on game and application projects: architecture, features, database performance, code review.
The AnimatronX studio team.
Unity · C# · .NET
- Gameplay and backend services in C#, the same language on both sides.
- Third-party integrations and the algorithms behind them.
- Query optimisation and indexing when the data got heavy.